

AI changes: AI Resource income multipliers on skirmish maps… easy: 0.75->1, average: 1->1.25 hard: 1.75->1.50, deadly 2.5->1.75 and…AI start resources multiplier: average difficulty: 2->2.5, hard 3->2.5 deadly 4->3 …AI creature growth multiplier: easy 0.75->1 average 1->1.25, and lost hero rehire cost down like 50% cheaper, that is so because new heroes cost more now it scales with amount of hereos u alrdy have, helps with AI spamming heroes, max hereos 5 for AI player but needs tetsing, also lowered amount of money saved for hero recruiting i guess and AI might start sooner with recruitingĢ2-2: player change: player start ressourse on shortage: 0.2-> 0.4, limited 0.6->0.7Ģ3. changed firewall spell, balancing, only 1 time dmg and 1×4 now 60% of fireboltĢ2. added a custom hero for haven, lots of custom stuff for her (-: Jesabeth is nameĢ1.

#Heroes v mods mod
fixed haven ability opertunity retalation not working (thx to UCP mod (-: ), however for some reason justicar is attacking trice on regular attacks, not sure why so i fixed this also he longer attacks twice on oppertunity retalationsġ8: hall of heroes: no more heroes from other factions availableĢ0. added nomeele penalty skill for units who dont have meele penaltyġ7. fire magic burning debuff only 1 turn, overall weaker 75% of fireboltġ5. firebolt weaker now, nerfed overall initial dmg, same for sunbeamġ4. changed construct ability: now constructs arent immune to poison anymore, instead they take 50% damage, was a necessary change because AI will ignore this and cast spells on em they are immune to to do undead/ġ3.
#Heroes v mods upgrade
changes to spells: burning determination(rdy),inner fire(rdy)… now affects the whole battle site, effects are changed, are stronger than before bc sometimes only 1 turn and the corresponding wisdom skill is a weaker upgrade because these spells are allrdy quite strongġ2. without upgrades so they are better used on higher lv heroes with a lot mana, this also helps to balance em better compared to might heroesġ1. most spells start rather weak now and scale mostly by magic, usually they no longer scale with magic skill ranks and aoe spells are a lot weaker, however they are still useful but it depends on you to make the most of em, aoe spells are still good but they are weak and drain too much mana on low lv heros esp. putrid bones necro now also working on retalationġ0. stonespikes spell in the spellbook doubled dmg of several abilities when also earth knowledge III was learnedĨ. leading by example wasnt working for ranged attacks, still not working on retalation?ħ. ancient tree changes: his retalation fixed, entangled roots treated as movement reduction effectĦ. poisoned blades, acid spit and withered venom now treated as poison(so units that take less damage from poison…works now)ĥ.
